The relationship between the camera and the object being photographed
(ie the ANGLE) gives emotional information to an audience, and guides
their judgment about the character or object in shot. The more extreme
the angle (ie the further away it is from eye left), the more symbolic
and heavily-loaded the shot.
1. The Bird's-Eye view
This shows a scene from directly overhead, a very unnatural and
strange angle. Familiar objects viewed from this angle might seem
totally unrecognisable at first (umbrellas in a crowd, dancers' legs).
This shot does, however, put the audience in a godlike position, looking
down on the action. People can be made to look insignificant, ant-like,
part of a wider scheme of things. Hitchcock (and his admirers, like
Brian de Palma) is fond of this style of shot.
2. High Angle
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A cameraman, raised above the action, gets a high angle shot
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Not so extreme as a bird's eye view. The camera is elevated above
the action using a crane to give a general overview. High angles make
the object photographed seem smaller, and less significant (or scary).
The object or character often gets swallowed up by their setting - they
become part of a wider picture.
3. Eye Level
A fairly neutral shot; the camera is positioned as though it is a
human actually observing a scene, so that eg actors' heads are on a
level with the focus. The camera will be placed approximately five to
six feet from the ground.
4. Low Angle
These increase height (useful for short actors like Tom Cruise or James
McAvoy) and give a sense of speeded motion. Low angles help give a sense
of confusion to a viewer, of powerlessness within the action of a scene.
The background of a low angle shot will tend to be just sky or ceiling,
the lack of detail about the setting adding to the disorientation of the
viewer. The added height of the object may make it inspire fear and insecurity
in the viewer, who is psychologically dominated by the figure on the screen.
5. Oblique/Canted Angle
Sometimes the camera is tilted (ie is not placed horizontal to floor level),
to suggest imbalance, transition and instability (very popular in horror movies). This technique
is used to suggest POINT-OF-View shots (ie when the camera becomes the
'eyes' of one particular character,seeing what they see — a hand held camera
is often used for this.
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